This HTML document was auto-generated from dom.h
/***************************************************************** Interface: Node Desc: From the DOM spec: TheNodeinterface is the primary datatype for the entire Document Object Model. It represents a single node in the document tree. While all objects implementing theNodeinterface expose methods for dealing with children, not all objects implementing theNodeinterface may have children. For example,Textnodes may not have children, and adding children to such nodes results in aDOMExceptionbeing raised.The attributes
nodeName,nodeValueandattributesare included as a mechanism to get at node information without casting down to the specific derived interface. In cases where there is no obvious mapping of these attributes for a specificnodeType(e.g.,nodeValuefor an Element orattributesfor a Comment), this returnsnull. Note that the specialized interfaces may contain additional and more convenient mechanisms to get and set the relevant information. Notes: This C/C++ binding adds the following methods to the DOM level 1 specified methods: void enableExceptions(int enable); DOMException * getLastError(); void destroy(); *****************************************************************/Method: Node::getNodeName
//========================================================================= // Method: getNodeName // Desc: Return the name of this node. // // Notes: Not all node types have a name //========================================================================= C++ Signature const unicode * Node::getNodeName( );Method: Node::getNodeValue
//========================================================================= // Method: getNodeValue // Desc: Return the value of this node // // Notes: //========================================================================= C++ Signature const unicode * Node::getNodeValue( );Method: Node::setNodeValue
//========================================================================= // Method: setNodeValue // Desc: Set the value of this node. // // DOMException returned or thrown: // NO_MODIFICATION_ALLOWED_ERR if Node is read only // Notes: Will return an error if the node is readonly //========================================================================= C++ Signature DOMException * Node::setNodeValue( const unicode * value );Method: Node::getNodeType
//========================================================================= // Method: getNodeType // Desc: Return the type of this node, see enum NodeType. // // Notes: //========================================================================= C++ Signature short Node::getNodeType( );Method: Node::getParentNode
//========================================================================= // Method: getParentNode // Desc: Return the parent of this node. All nodes, except Document, // DocumentFragment, and Attr may have a parent. However, if a // node has been created but not yet added to the tree this is // null. // // Notes: //========================================================================= C++ Signature Node * Node::getParentNode( );Method: Node::getChildNodes
//========================================================================= // Method: getChildNodes // Desc: Return a NodeList with the children of this node. If the node // has no children this return an empty NodeList. // // Notes: The returned NodeList must be deleted when it is no longer needed. // This must be done by calling the NodeList::destroy() method. // // If this Node is deleted before the NodeList is destroyed, the // NodeList becomes invalid and results are unpredictable. //========================================================================= C++ Signature NodeList * Node::getChildNodes( );Method: Node::getFirstChild
//========================================================================= // Method: getFirstChild // Desc: Return the first child of this node. If there is no such node // the return is null. // // Notes: //========================================================================= C++ Signature Node * Node::getFirstChild( );Method: Node::getLastChild
//========================================================================= // Method: getLastChild // Desc: Return the last child of this node. If there is no such node // the return is null. // // Notes: //========================================================================= C++ Signature Node * Node::getLastChild( );Method: Node::getPreviousSibling
//========================================================================= // Method: getPreviousSibling // Desc: Return the node immediately preceding this node. If there is no // such node the return is null. // // Notes: //========================================================================= C++ Signature Node * Node::getPreviousSibling( );Method: Node::getNextSibling
//========================================================================= // Method: getNextSibling // Desc: Return the node immediately following this node. If there is no // such node the return is null. // // Notes: //========================================================================= C++ Signature Node * Node::getNextSibling( );Method: Node::getAttributes
//========================================================================= // Method: getAttributes // Desc: Return a NamedNodeMap with a list of the attributes of this // node (if it is an Element), or null otherwise. // // Notes: Note that the returned NamedNodeMap belongs to this node. No // attempt must be made to delete it. //========================================================================= C++ Signature NamedNodeMap * Node::getAttributes( );Method: Node::getOwnerDocument
//========================================================================= // Method: getOwnerDocument // Desc: Return the Document object associated with this node. This is // also the Document object used to create new nodes. When this // node is a Document this returns null. // // Notes: //========================================================================= C++ Signature Document * Node::getOwnerDocument( );Method: Node::insertBefore
//========================================================================= // Method: insertBefore // Desc: Inserts the node newChild before the existing child node // refChild. If refChild is null, insert newChild at the end of // the list of children. // // If newChild is a DocumentFragment object, all of its children // are inserted, in the same order, before refChild. if the // newChild is already in the tree, it is first removed. // // DOMException registered or thrown: // NO_MODIFICATION_ALLOWED_ERR if Node is read only // WRONG_DOCUMENT_ERR if this Node is of a type that does not // allow children of the newChild type, or if newChild is one // of this Node's ancestors // HIERARCHY_REQUEST_ERR if newChild is of a type that is not // allowed as a child of this Node. // NOT_FOUND_ERR if refChild is not a child of this Node // // Notes: //========================================================================= C++ Signature Node * Node::insertBefore( Node * newChild, Node * refChild );Method: Node::replaceChild
//========================================================================= // Method: replaceChild // Desc: Replaces the child node oldChild with the newChild in the list // of children and returns the oldChild node. If the newChild is // already in the tree, it is first removed. // // DOMException registered or thrown: // NO_MODIFICATION_ALLOWED_ERR if Node is read only // WRONG_DOCUMENT_ERR if this Node is of a type that does not // allow children of the newChild type, or if newChild is one // of this Node's ancestors // HIERARCHY_REQUEST_ERR if newChild is of a type that is not // allowed as a child of this Node. // NOT_FOUND_ERR if refChild is not a child of this Node // // Notes: C/C++ specific: The destroy() method must be called on the // returned node. //========================================================================= C++ Signature Node * Node::replaceChild( Node * newChild, Node * oldChild );Method: Node::removeChild
//========================================================================= // Method: removeChild // Desc:: Removes the child indicated by oldChild from the list of // children and returns it. // // DOMException registered or thrown: // NO_MODIFICATION_ALLOWED_ERR if Node is read only // NOT_FOUND_ERR if refChild is not a child of this Node // // Notes: C/C++ specific: The destroy() method must be called on the // returned node. //========================================================================= C++ Signature Node * Node::removeChild( Node * oldChild );Method: Node::appendChild
//========================================================================= // Method: appendChild // Desc: Adds the node newChild to the end of the list of children of // this node. If newChild is already in the tree, it is first // removed. // // DOMException registered or thrown: // NO_MODIFICATION_ALLOWED_ERR if Node is read only // WRONG_DOCUMENT_ERR if this Node is of a type that does not // allow children of the newChild type, or if newChild is one // of this Node's ancestors // HIERARCHY_REQUEST_ERR if newChild is of a type that is not // allowed as a child of this Node. // // Notes: //========================================================================= C++ Signature Node * Node::appendChild( Node * newChild );Method: Node::hasChildNodes
//========================================================================= // Method: hasChildNodes // Desc: This is a convenience method to allow easy determination of // whether a node has any children. Returns non-zero if this node // has children. // // Notes: //========================================================================= C++ Signature int Node::hasChildNodes( );Method: Node::cloneNode
//========================================================================= // Method: cloneNode // Desc: Returns a duplicate of this node, i.e., serves as a generic // copy constructor for nodes. The duplicate node has no parent // (getParentNode() returns null). // // Cloning an Element copies all attributes and their values, // including those generated by an XML processor to represent // defaulted attributes, but this method does not copy any text // it contains unless it is a deep clone, since the text is // contained in a child Text node. Cloning any other type of node // simply returns a copy of this node. // // Notes: //========================================================================= C++ Signature Node * Node::cloneNode( int deep //if non-zero recursively clone the subtree under this node );Method: Node::getLastError
//========================================================================= // Method: getLastError // Desc: Return the DOMException generated by the last operation on this // node. If no exception was generated, return null. // // Notes: C Extension to DOM level 1 // The DOMException returned by this method belongs to the Node. // No attempt should be made to delete it. //========================================================================= C++ Signature DOMException * Node::getLastError( );Method: Node::destroy
//========================================================================= // Method: destroy // Desc: Delete this node. If this node is currently in the tree, then // this is equivalent to calling removeChild() on this node's // parent then destroy() on this node. If this node is a Document // object then the entire tree is destroyed. // // Notes: C/C++ extension to DOM level 1 //========================================================================= C++ Signature void Node::destroy( );
Inherits from Node/***************************************************************** Interface: Document Desc: From the DOM spec: TheDocumentinterface represents the entire HTML or XML document. Conceptually, it is the root of the document tree, and provides the primary access to the document's data.Since elements, text nodes, comments, processing instructions, etc. cannot exist outside the context of a
Document, theDocumentinterface also contains the factory methods needed to create these objects. TheNodeobjects created have aownerDocumentattribute which associates them with theDocumentwithin whose context they were created. Notes: *****************************************************************/Method: Document::getDoctype
//========================================================================= // Method: getDoctype // Desc: Returns the DocumentType node associated with this document. // For documents without a Document Type Declaration this returns // null. // // The DOM level does not support editing the Document Type // Declaration, therefore the DocumentType cannot be altered in // any way. // // Notes: //========================================================================= C++ Signature DocumentType * Document::getDoctype( );Method: Document::getImplementation
//========================================================================= // Method: getImplementation // Desc: Return the DOMImplementation object that handles this document. // A DOM application may use objects from multiple implementations. // // Notes: //========================================================================= C++ Signature DOMImplementation * Document::getImplementation( );Method: Document::getDocumentElement
//========================================================================= // Method: getDocumentElement // Desc: This is a convenience method that allows direct acess to the // child node that is the root element of the document. If there // is more than one element as a child of the Document object then // the first element child is returned. If there is no document // element, null is returned. // // Notes: //========================================================================= C++ Signature Element * Document::getDocumentElement( );Method: Document::createElement
//========================================================================= // Method: createElement // Desc: Creates an element of the type specified. Note that the // instance returned implements the Element interface, so // attributes can be specified directly on the returned object. // // DOMException registered or thrown: // INVALID_CHARACTER_ERROR: If tagName is invalid // // Notes: //========================================================================= C++ Signature Element * Document::createElement( const unicode * tagName );Method: Document::createDocumentFragment
//========================================================================= // Method: createDocumentFragment // Desc: Creates an empty DocumentFragment object. // // Notes: //========================================================================= C++ Signature DocumentFragment * Document::createDocumentFragment( );Method: Document::createTextNode
//========================================================================= // Method: createTextNode // Desc: Creates a Text node given the specified string. // // Notes: //========================================================================= C++ Signature Text * Document::createTextNode( const unicode * data, int offset, int length );Method: Document::createComment
//========================================================================= // Method: createComment // Desc: Creates a Comment node given the specified string. // // Notes: //========================================================================= C++ Signature Comment * Document::createComment( const unicode * data );Method: Document::createCDATASection
//========================================================================= // Method: createCDATASection // Desc: Creates a CDATASection node whose value is the specified string. // // Notes: //========================================================================= C++ Signature CDATASection * Document::createCDATASection( const unicode * data, int offset, int length );Method: Document::createProcessingInstruction
//========================================================================= // Method: createProcessingInstruction // Desc: Creates a ProcessingInstruction node given the specified // target and data strings. // // DOMException registered or thrown: // INVALID_CHARACTER_ERROR: If target or data is invalid // // Notes: //========================================================================= C++ Signature ProcessingInstruction * Document::createProcessingInstruction( const unicode * target, const unicode * data );Method: Document::createAttribute
//========================================================================= // Method: createAttribute // Desc: Creates an Attr of the given name. Note that the Attr instance // can then be set on an Element using the setAttribute() method. // // DOMException registered or thrown: // INVALID_CHARACTER_ERROR: If name is invalid // // Notes: //========================================================================= C++ Signature Attr * Document::createAttribute( const unicode * name );Method: Document::createEntityReference
//========================================================================= // Method: createEntityReference // Desc: Creates an EntityReference object. // // DOMException registered or thrown: // INVALID_CHARACTER_ERROR: If name is invalid // // Notes: //========================================================================= C++ Signature EntityReference * Document::createEntityReference( const unicode * name );Method: Document::getElementsByTagName
//========================================================================= // Method: getElementsByTagName // Desc: Returns a NodeList of all the Elements with a given tag name // in the order in which they would be encountered in a preorder // traversal of the Document tree. // // Notes: The returned NodeList must be deleted when it is no longer needed. // This must be done by calling the NodeList::destroy() method. // // If this Node is deleted before the NodeList is destroyed, the // NodeList becomes invalid and results are unpredictable. //========================================================================= C++ Signature NodeList * Document::getElementsByTagName( const unicode * tagName );Method: Document::enableExceptions
//========================================================================= // Method: enableExceptions // Desc: Enable the throwing of C++ exceptions for all nodes created // by this Document and for all nodes in this Document object's // tree. // // Notes: C++ Extension to DOM level 1 // A C implementation of the DOM will not support this and will // always return 0, indicating exceptions are not supported. //========================================================================= C++ Signature int Node::enableExceptions( int enable );
Inherits from Node/***************************************************************** Interface: DocumentFragment Desc: From the DOM spec:DocumentFragmentis a "lightweight" or "minimal"Documentobject. It is very common to want to be able to extract a portion of a document's tree or to create a new fragment of a document. Imagine implementing a user command like cut or rearranging a document by moving fragments around. It is desirable to have an object which can hold such fragments and it is quite natural to use a Node for this purpose. While it is true that aDocumentobject could fulfil this role, aDocumentobject can potentially be a heavyweight object, depending on the underlying implementation. What is really needed for this is a very lightweight object.DocumentFragmentis such an object.Furthermore, various operations -- such as inserting nodes as children of another
Node-- may takeDocumentFragmentobjects as arguments; this results in all the child nodes of theDocumentFragmentbeing moved to the child list of this node.The children of a
DocumentFragmentnode are zero or more nodes representing the tops of any sub-trees defining the structure of the document.DocumentFragmentnodes do not need to be well-formed XML documents (although they do need to follow the rules imposed upon well-formed XML parsed entities, which can have multiple top nodes). For example, aDocumentFragmentmight have only one child and that child node could be aTextnode. Such a structure model represents neither an HTML document nor a well-formed XML document.When a
DocumentFragmentis inserted into aDocument(or indeed any otherNodethat may take children) the children of theDocumentFragmentand not theDocumentFragmentitself are inserted into theNode. This makes theDocumentFragmentvery useful when the user wishes to create nodes that are siblings; theDocumentFragmentacts as the parent of these nodes so that the user can use the standard methods from theNodeinterface, such asinsertBefore()andappendChild(). Notes: *****************************************************************/
Inherits from Node/***************************************************************** Interface: Element Desc: From the DOM spec: By far the vast majority of objects (apart from text) that authors encounter when traversing a document areElementnodes. Assume the following XML document:<elementExample id="demo"> <subelement1/> <subelement2><subsubelement/></subelement2> </elementExample>When represented using DOM, the top node is an
Elementnode for "elementExample", which contains two childElementnodes, one for "subelement1" and one for "subelement2". "subelement1" contains no child nodes.Elements may have attributes associated with them; since the
Elementinterface inherits fromNode, the genericNodeinterface methodgetAttributesmay be used to retrieve the set of all attributes for an element. There are methods on theElementinterface to retrieve either anAttrobject by name or an attribute value by name. In XML, where an attribute value may contain entity references, anAttrobject should be retrieved to examine the possibly fairly complex sub-tree representing the attribute value. On the other hand, in HTML, where all attributes have simple string values, methods to directly access an attribute value can safely be used as a convenience. Notes: *****************************************************************/Method: Element::getTagName
//========================================================================= // Method: getTagName // Desc: Return the name of the element. // // Notes: //========================================================================= C++ Signature const unicode * Element::getTagName( );Method: Element::getAttribute
//========================================================================= // Method: getAttribute // Desc: Return an attribute value by name. If the element does not // have an attribute with the passed name null is returned. // // Notes: //========================================================================= C++ Signature const unicode * Element::getAttribute( const unicode * name //the name of the attribute );Method: Element::setAttribute
//========================================================================= // Method: setAttribute // Desc: Adds a new attribute. If an attribute with that name is already // present in the element, its value is changed to be that of the // value parameter. This value is a simple string. it is not parsed // as it is being set. So any markup (such as syntax to be // recognized an an entity reference) is treated as literal text // and needs to be appropriately escaped by the implementation // when it is written out. In order to assign an attribute value // that contains entity references, the user must create an Attr // node plus any Text and EntityReference nodes, build the // appropriate sub tree, and use setAttributeNode() to assign it // as the value of an attribute. // // DOMException returned or thrown: // NO_MODIFICATION_ALLOWED_ERR if Node is read only // INVALID_CHARACTER_ERR if name is invalid // // Notes: //========================================================================= C++ Signature DOMException * Element::setAttribute( const unicode * name, //the name of the attribute const unicode * value //the value of the attribute );Method: Element::removeAttribute
//========================================================================= // Method: removeAttribute // Desc: Removes an attribute by name. If the removed attribute has a // default value it is immediately replaced. // // DOMException returned or thrown: // NO_MODIFICATION_ALLOWED_ERR if Node is read only // // Notes: //========================================================================= C++ Signature DOMException * Element::removeAttribute( const unicode * name //the name of the attribute );Method: Element::getAttributeNode
//========================================================================= // Method: getAttributeNode // Desc: Retrieves an Attr node by name. This returns null is there is // no attribute by the passed name. // // Notes: //========================================================================= C++ Signature Attr * Element::getAttributeNode( const unicode * name //the name of the attribute );Method: Element::setAttributeNode
//========================================================================= // Method: setAttributeNode // Desc: Adds a new attribute. If an attribute with that name is already // present in the element, it is replaced by the new one. // // DOMException registered or thrown: // NO_MODIFICATION_ALLOWED_ERR if Node is read only // WRONG_DOCUMENT_ERR if this Node is of a type that does not // allow children of the newChild type, or if newChild is one // of this Node's ancestors // INUSE_ATTRIBUTE_ERR if newAttr is an Attr that already belongs // to another Element. // // Notes: If the new Attr replaces an existing Attr node the previously // existing Attr node is returned (and must be destroyed), otherwise // null is returned. //========================================================================= C++ Signature Attr * Element::setAttributeNode( Attr * newAttr //the new Attr node );Method: Element::removeAttributeNode
//========================================================================= // Method: removeAttributeNode // Desc: Removes the specified attribute. // // DOMException registered or thrown: // NO_MODIFICATION_ALLOWED_ERR if Node is read only // NOT_FOUND_ERR if oldAttr is not an attribute of this Node // // Notes: //========================================================================= C++ Signature Attr * Element::removeAttributeNode( Attr * oldAttr //the Attr node to remove );Method: Element::getElementsByTagName
//========================================================================= // Method: getElementsByTagName // Desc: Returns a NodeList of all descendant elements with a given // tag name, in the order in which they would be encountered in a // preorder traversal of the Element tree. // // Notes: The special tag name value "*" matches all tags. // The returned NodeList must be deleted when it is no longer needed. // This must be done by calling the NodeList::destroy() method. // // If this Node is deleted before the NodeList is destroyed, the // NodeList becomes invalid and results are unpredictable. //========================================================================= C++ Signature NodeList * Document::getElementsByTagName( const unicode * tagName //the name of the tag to match on. );Method: Element::normalize
//========================================================================= // Method: normalize // Desc: Puts all Text nodes in the full depth of the sub-tree underneath // this Element into a "normal" form where only markup (e.g., tags, // comments, processing instructions, CDATA sections, and entity // references separates Text nodes, i.e., there are no adjacent // Text nodes. This can be used to ensure that the DOM view of a // document is the same if it were saved and re-loaded, and is // useful when operations (such as XPointer lookups) that depend on // a particular document tree structure are to be used. // // Notes: //========================================================================= C++ Signature DOMException * Element::normalize( );
Inherits from Node/***************************************************************** Interface: Attr Desc: From the DOM spec: TheAttrinterface represents an attribute in anElementobject.Typically the allowable values for the attribute are defined in a documenttype definition.
Attrobjects inherit theNodeinterface, but since they are not actually child nodes of the element they describe, the DOM does not consider them part of the document tree. Thus, theNodeattributesparentNode,previousSibling, andnextSiblinghave a null value forAttrobjects. The DOM takes the view that attributes are properties of elements rather than having a separate identity from the elements they are associated with; this should make it more efficient to implement such features as default attributes associated with all elements of a given type. Furthermore,Attrnodes may not be immediate children of aDocumentFragment. However, they can be associated withElementnodes contained within aDocumentFragment. In short, users and implementors of the DOM need to be aware thatAttrnodes have some things in common with other objects inheriting theNodeinterface, but they also are quite distinct.The attribute's effective value is determined as follows: if this attribute has been explicitly assigned any value, that value is the attribute's effective value; otherwise, if there is a declaration for this attribute, and that declaration includes a default value, then that default value is the attribute's effective value; otherwise, the attribute does not exist on this element in the structure model until it has been explicitly added. Note that the
nodeValueattribute on theAttrinstance can also be used to retrieve the string version of the attribute's value(s).In XML, where the value of an attribute can contain entity references, the child nodes of the
Attrnode provide a representation in which entity references are not expanded. These child nodes may be eitherTextorEntityReferencenodes. Because the attribute type may be unknown, there are no tokenized attribute values. Notes: *****************************************************************/Method: Attr::getName
//========================================================================= // Method: getName // Desc: Returns the name of this attribute. // // Notes: //========================================================================= C++ Signature const unicode * Attr::getName( );Method: Attr::getSpecified
//========================================================================= // Method: getSpecified // Desc: If this attribute was explicitly given a value in the original // document this is TRUE; otherwise it is FALSE. Note that the // implementation is in charge of this attribute, not the user. If // the user changes the value of the attribute (even if it ends up // having the same value as the default value) then the specified // flag is automatically flipped to TRUE. To re-specify the // attribute as the default value from the DTD, the user must delete // the attribute. The implementation will then make a new attribute // available with the specified flag set to false and the default // value (if one exists). // // Notes: //========================================================================= C++ Signature int Attr::getSpecified( );Method: Attr::getValue
//========================================================================= // Method: getValue // Desc: On retrieval, the value of the attribute is returned as a // string. Character and general entity references are replaced // with their values. // // Notes: //========================================================================= C++ Signature const unicode * Attr::getValue( );Method: Attr::setValue
//========================================================================= // Method: setValue // Desc: On setting, this creates a Text node with the unparsed contents // of the string. // // DOMException returned or thrown: // NO_MODIFICATION_ALLOWED_ERR if Node is read only // // Notes: //========================================================================= C++ Signature DOMException * Attr::setValue( const unicode * value //the new attribute value );
Inherits from Node/***************************************************************** Interface: CharacterData Desc: From the DOM spec: TheCharacterDatainterface extends Node with a set of attributes and methods for accessing character data in the DOM. For clarity this set is defined here rather than on each object that uses these attributes and methods. No DOM objects correspond directly toCharacterData, thoughTextand others do inherit the interface from it. Alloffsets in this interface start from 0. Notes: *****************************************************************/Method: CharacterData::getData
//========================================================================= // Method: getData // Desc: Return the character data of the node that implements this // interface. The DOM implementation may not put arbitrary limits // on the amount of data that may be stored in a CharacterData // node. However, implementation limits may mean that the // entirety of a node's data may not fit into a single string. In // such cases the user may call substringData to retrieve the data // in appropriately sized pieces. // // Notes: //========================================================================= C++ Signature const unicode * CharacterData::getData( );Method: CharacterData::setData
//========================================================================= // Method: setData // Desc: Set the character data of the node that implements this interface. // // DOMException returned or thrown: // NO_MODIFICATION_ALLOWED_ERR if Node is read only // // Notes: //========================================================================= C++ Signature DOMException * CharacterData::setData( const unicode * data //The character data for this node );Method: CharacterData::getLength
//========================================================================= // Method: getLength // Desc: The number of characters that are available through getData() // and the substringData() method below. This may have the value // zero, i.e., CharacterData nodes may be empty // // Notes: //========================================================================= C++ Signature int CharacterData::getLength( );Method: CharacterData::substringData
//========================================================================= // Method: substringData // Desc: Extracts a range of data from the node. // // DOMException registered or thrown: // INDEX_SIZE_ERR if the specified offset is negative or greater // than the number of characters in data, or if the // specified count is negative. // // Notes: //========================================================================= C++ Signature const unicode * CharacterData::substringData( int offset, //Start offset of substring to extract int count //The number of characters to extract );Method: CharacterData::appendData
//========================================================================= // Method: appendData // Desc: Append the string to the end of the character data of the node. // // DOMException returned or thrown: // NO_MODIFICATION_ALLOWED_ERR if Node is read only // // Notes: //========================================================================= C++ Signature DOMException * CharacterData::appendData( const unicode * arg //The string to append );Method: CharacterData::insertData
//========================================================================= // Method: insertData // Desc: Insert a string at the specified character offset. // // DOMException returned or thrown: // NO_MODIFICATION_ALLOWED_ERR if Node is read only // INDEX_SIZE_ERR if the specified offset is negative or greater // than the number of characters in data // // Notes: //========================================================================= C++ Signature DOMException * CharacterData::insertData( int offset, //The character offset at which to insert const unicode * arg //The string to insert );Method: CharacterData::deleteData
//========================================================================= // Method: deleteData // Desc: Remove a range of characters from the node. // // DOMException returned or thrown: // NO_MODIFICATION_ALLOWED_ERR if Node is read only // INDEX_SIZE_ERR if the specified offset is negative or greater // than the number of characters in data, or if the // specified count is negative. // // Notes: //========================================================================= C++ Signature DOMException * CharacterData::deleteData( int offset, //The offset from which to remove characters int count //The number of characters to delete. );Method: CharacterData::replaceData
//========================================================================= // Method: replaceData // Desc: Replace the characters starting at the specified character // offset within the specified string. // // DOMException returned or thrown: // NO_MODIFICATION_ALLOWED_ERR if Node is read only // INDEX_SIZE_ERR if the specified offset is negative or greater // than the number of characters in data, or if the // specified count is negative. // // Notes: //========================================================================= C++ Signature DOMException * CharacterData::replaceData( int offset, //The offset from which to start replacing int count, //The number of characters to replace const unicode * arg //The string with which the range must be replaced );
Inherits from CharacterData/***************************************************************** Interface: Text Desc: From the DOM spec: TheTextinterface represents the textual content (termed character data in XML) of anElementorAttr. If there is no markup inside an element's content, the text is contained in a single object implementing theTextinterface that is the only child of the element. If there is markup, it is parsed into a list of elements andTextnodes that form the list of children of the element.When a document is first made available via the DOM, there is only one
Textnode for each block of text. Users may create adjacentTextnodes that represent the contents of a given element without any intervening markup, but should be aware that there is no way to represent the separations between these nodes in XML or HTML, so they will not (in general) persist between DOM editing sessions. Thenormalize()method onElementmerges any such adjacentTextobjects into a single node for each block of text; this is recommended before employing operations that depend on a particular document structure, such as navigation withXPointers.Notes: *****************************************************************/Method: Text::splitText
//========================================================================= // Method: splitText // Desc: Breaks this Text node into two Text nodes at the specified // offset, keeping both in the tree as siblings. This node then // only contains all the content up to the offset point. And a new // Text node, which is inserted as the next sibling of this node, // contains all the content at and after the offset point. // // DOMException registered or thrown: // NO_MODIFICATION_ALLOWED_ERR if Node is read only // INDEX_SIZE_ERR if the specified offset is negative or greater // than the number of characters in data // // Notes: //========================================================================= C++ Signature Text * Text::splitText( int offset //The offset at which to split, starting from 0 );
Inherits from Text/***************************************************************** Interface: CDATASection Desc: From the DOM spec: CDATA sections are used to escape blocks of text containing characters that would otherwise be regarded as markup. The only delimiter that is recognized in a CDATA section is the "]]>" string that ends the CDATA section. CDATA sections can not be nested. The primary purpose is for including material such as XML fragments, without needing to escape all the delimiters.The
DOMStringattribute of theTextnode holds the text that is contained by the CDATA section. Note that this may contain characters that need to be escaped outside of CDATA sections and that, depending on the character encoding ("charset") chosen for serialization, it may be impossible to write out some characters as part of a CDATA section.The
CDATASectioninterface inherits theCharacterDatainterface through theTextinterface. AdjacentCDATASectionsnodes are not merged by use of the Element.normalize() method. Notes: *****************************************************************/
Inherits from CharacterData/***************************************************************** Interface: Comment Desc: From the DOM spec: This represents the content of a comment, i.e., all the characters between the starting '<!--' and ending '-->'. Note that this is the definition of a comment in XML, and, in practice, HTML, although some HTML tools may implement the full SGML comment structure. Notes: *****************************************************************/
Inherits from Node/***************************************************************** Interface: ProcessingInstruction Desc: From the DOM spec: TheProcessingInstructioninterface represents a "processing instruction", used in XML as a way to keep processor-specific information in the text of the document. Notes: *****************************************************************/Method: ProcessingInstruction::getTarget
//========================================================================= // Method: getTarget // Desc: Return the target of this ProcessingInstruction node. XML // defines this as being the first token following the markup // that begins the processing instruction. // // Notes: //========================================================================= C++ Signature const unicode * ProcessingInstruction::getTarget( );Method: ProcessingInstruction::getData
//========================================================================= // Method: getData // Desc: Return the content of this ProcessingInstruction node. This is // from the first non white space character after the target to // the character immediately preceding the ?>. // // Notes: //========================================================================= C++ Signature const unicode * ProcessingInstruction::getData( );Method: ProcessingInstruction::setData
//========================================================================= // Method: setData // Desc: Set the content of this ProcessingInstruction node. This is // from the first non white space character after the target to // the character immediately preceding the ?>. // // DOMException returned or thrown: // NO_MODIFICATION_ALLOWED_ERR if Node is read only // // Notes: //========================================================================= C++ Signature DOMException * ProcessingInstruction::setData( const unicode * data );
Inherits from Node/***************************************************************** Interface: DocumentType Desc: From the DOM spec: EachDocumenthas adoctypeattribute whose value is eithernullor aDocumentTypeobject. TheDocumentTypeinterface in the DOM Level 1 Core provides an interface to the list of entities that are defined for the document, and little else because the effect of namespaces and the various XML scheme efforts on DTD representation are not clearly understood as of this writing.The DOM Level 1 doesn't support editing
DocumentTypenodes. Notes: *****************************************************************/Method: DocumentType::getName
//========================================================================= // Method: getName // Desc: The name of the DTD; i.e., the name immediately following the // DOCTYPE keyword. // // Notes: //========================================================================= C++ Signature const unicode * DocumentType::getName( );Method: DocumentType::getEntities
//========================================================================= // Method: getEntities // Desc: Return a NamedNodeMap containing the general entities, both // external and internal, declared in the DTD. Duplicates are // discarded. Every Node in this map also implements the Entity // interface. // // Notes: Note that the returned NamedNodeMap belongs to this node. No // attempt must be made to delete it. //========================================================================= C++ Signature NamedNodeMap * DocumentType::getEntities( );Method: DocumentType::getNotations
//========================================================================= // Method: getNotations // Desc: Return a NamedNodeMap containing the notations declared in the // DTD. Duplicates are discarded. Every Node in this map also // implements the Notation interface. // // Notes: Note that the returned NamedNodeMap belongs to this node. No // attempt must be made to delete it. //========================================================================= C++ Signature NamedNodeMap * DocumentType::getNotations( );
/***************************************************************** Interface: DOMImplementation Desc: From the DOM spec: TheDOMImplementationinterface provides a number of methods for performing operations that are independent of any particular instance of the document object model.The DOM Level 1 does not specify a way of creating a document instance, and hence document creation is an operation specific to an implementation. Future Levels of the DOM specification are expected to provide methods for creating documents directly. Notes: *****************************************************************/
Method: DOMImplementation::hasFeature
//========================================================================= // Method: hasFeature // Desc: Test if the DOM implementation implements a specific feature. // // Notes: In Level 1, the legal value for feature are "HTML" and "XML" // (case insensitive). In Level 1 this is the string "1.0". If the // version is not specified, supporting any version of the feature // will cause the method to return non-zero (TRUE). //========================================================================= C++ Signature int DOMImplementation::hasFeature( const unicode * feature, //The package name of the feature to test const unicode * version //The version number of the package name to test );
Inherits from Node/***************************************************************** Interface: Entity Desc: From the DOM spec: This interface represents an entity, either parsed or unparsed, in an XML document. Note that this models the entity itself not the entity declaration.Entitydeclaration modeling has been left for a later Level of the DOM specification.The
nodeNameattribute that is inherited fromNodecontains the name of the entity.An XML processor may choose to completely expand entities before the structure model is passed to the DOM; in this case there will be no
EntityReferencenodes in the document tree.XML does not mandate that a non-validating XML processor read and process entity declarations made in the external subset or declared in external parameter entities. This means that parsed entities declared in the external subset need not be expanded by some classes of applications, and that the replacement value of the entity may not be available. When the replacement value is available, the corresponding
Entitynode's child list represents the structure of that replacement text. Otherwise, the child list is empty.The resolution of the children of the
Entity(the replacement value) may be lazily evaluated; actions by the user (such as calling thechildNodesmethod on theEntityNode) are assumed to trigger the evaluation.The DOM Level 1 does not support editing
Entitynodes; if a user wants to make changes to the contents of anEntity, every relatedEntityReferencenode has to be replaced in the structure model by a clone of theEntity's contents, and then the desired changes must be made to each of those clones instead. All the descendants of anEntitynode are readonly.An
Entitynode does not have any parent. Notes: *****************************************************************/Method: Entity::getPublicId
//========================================================================= // Method: getPublicId // Desc: Return the public identifier associated with the entity, if // specified. If the public identifier was not specified, this is // null. // // Notes: //========================================================================= C++ Signature const unicode * Entity::getPublicId( );Method: Entity::getSystemId
//========================================================================= // Method: getSystemId // Desc: Return the system identifier associated with the entity, if // specified. If the system identifier was not specified, this is // null. // // Notes: //========================================================================= C++ Signature const unicode * Entity::getSystemId( );Method: Entity::getNotationName
//========================================================================= // Method: getNotationName // Desc: For unparsed entities, the name of the notation for the entity. // For parsed entities, this is null. // // Notes: //========================================================================= C++ Signature const unicode * Entity::getNotationName( );
Inherits from Node/***************************************************************** Interface: EntityReference Desc: From the DOM spec:EntityReferenceobjects may be inserted into the structure model when an entity reference is in the source document, or when the user wishes to insert an entity reference. Note that character references and references to predefined entities are considered to be expanded by the HTML or XML processor so that characters are represented by their Unicode equivalent rather than by an entity reference. Moreover, the XML processor may completely expand references to entities while building the structure model, instead of providingEntityReferenceobjects. If it does provide such objects, then for a givenEntityReferencenode, it may be that there is noEntitynode representing the referenced entity; but if such anEntityexists, then the child list of theEntityReferencenode is the same as that of theEntitynode. As with theEntitynode, all descendants of theEntityReferenceare readonly.The resolution of the children of the
EntityReference(the replacement value of the referencedEntity) may be lazily evaluated; actions by the user (such as calling thechildNodesmethod on theEntityReferencenode) are assumed to trigger the evaluation. Notes: *****************************************************************/
Inherits from Node/***************************************************************** Interface: Notation Desc: From the DOM spec: This interface represents a notation declared in the DTD. A notation either declares, by name, the format of an unparsed entity (see section 4.7 of the XML 1.0 specification), or is used for formal declaration of Processing Instruction targets (see section 2.6 of the XML 1.0 specification). ThenodeNameattribute inherited fromNodeis set to the declared name of the notation.The DOM Level 1 does not support editing
Notationnodes; they are therefore readonly.A
Notationnode does not have any parent. Notes: *****************************************************************/Method: Notation::getPublicId
//========================================================================= // Method: getPublicId // Desc: The public identifier of this notation. If the public identifier // was not specified, this is null. // // Notes: //========================================================================= C++ Signature const unicode * Entity::getPublicId( );Method: Notation::getSystemId
//========================================================================= // Method: getSystemId // Desc: The system identifier of this notation. If the system identifier // was not specified, this is null. // // Notes: //========================================================================= C++ Signature const unicode * Entity::getSystemId( );
/***************************************************************** Interface: NamedNodeMap Desc: From the DOM spec: Objects implementing theNamedNodeMapinterface are used to represent collections of nodes that can be accessed by name. Note thatNamedNodeMapdoes not inherit fromNodeList;NamedNodeMaps are not maintained in any particular order. Objects contained in an object implementingNamedNodeMapmay also be accessed by an ordinal index, but this is simply to allow convenient enumeration of the contents of aNamedNodeMap, and does not imply that the DOM specifies an order to these Nodes. Notes: *****************************************************************/Method: NamedNodeMap::getNamedItem
//========================================================================= // Method: getNamedItem // Desc: Retrieves a node specified by name. // // Notes: //========================================================================= C++ Signature Node * NamedNodeMap::getNamedItem( const unicode * name //Name of a node to retrieve );Method: NamedNodeMap::setNamedItem
//========================================================================= // Method: setNamedItem // Desc: Adds a node using its nodeName attribute. // // DOMException registered or thrown: // NO_MODIFICATION_ALLOWED_ERR if NamedNodeMap is read only // WRONG_DOCUMENT_ERR if arg was created with a different // Document than the NamedNodeMap belongs to. // INUSE_ATTRIBUTE_ERR if arg is an Attr that already belongs // to another Element. // // Notes: As the node name attribute is used to derive the name which // the node must be stored under, multiple nodes of certain types // (those that have a "special" string value) cannot be stored as // the names would clash. //========================================================================= C++ Signature Node * NamedNodeMap::setNamedItem( Node * arg //A node to store in the map );Method: NamedNodeMap::removedNamedItem
//========================================================================= // Method: removedNamedItem // Desc: Removes a node specified by name. If the removed node is an // Attr with a default value it is immediately replaced. // // DOMException registered or thrown: // NO_MODIFICATION_ALLOWED_ERR if NamedNodeMap is read only // NOT_FOUND_ERR if no Node with name is in map // // Notes: //========================================================================= C++ Signature Node * NamedNodeMap::removeNamedItem( const unicode * name );Method: NamedNodeMap::item
//========================================================================= // Method: item // Desc: Returns the "index"th item in the map. If the index is greater // than or equal to the number of nodes in the map, this returns // null. // // Notes: //========================================================================= C++ Signature Node * NamedNodeMap::item( int index //Index into the map );Method: NamedNodeMap::getLength
//========================================================================= // Method: getLength // Desc: Then number of nodes in the map. The range of valid child node // indices is 0 to length-1, inclusive. // // Notes: //========================================================================= C++ Signature int NamedNodeMap::getLength( );
/***************************************************************** Interface: NodeList Desc: From the DOM spec: TheNodeListinterface provides the abstraction of an ordered collection of nodes, without defining or constraining how this collection is implemented.The items in the
NodeListare accessible via an integral index, starting from 0. Notes: Non-DOM method: destroy() *****************************************************************/Method: NodeList::item
//========================================================================= // Method: item // Desc: Returns the "index"th item in the list. If the index is greater // than or equal to the number of nodes in the list, this returns // null. // // Notes: //========================================================================= C++ Signature Node * NodeList::item( int index );Method: NodeList::getLength
//========================================================================= // Method: getLength // Desc: Then number of nodes in the list. The range of valid child node // indices is 0 to length-1, inclusive. // // Notes: //========================================================================= C++ Signature int NodeList::getLength( );Method: NodeList::destroy
//========================================================================= // Method: destroy // Desc: Delete this NodeList. This must be called when the NodeList // is no longer needed. // // Notes: C/C++ extension to DOM level 1 //========================================================================= C++ Signature void Node::destroy( );
/***************************************************************** Interface: DOMException Desc: From the DOM spec: DOM operations only raise exceptions in "exceptional" circumstances, i.e., when an operation is impossible to perform (either for logical reasons, because data is lost, or because the implementation has become unstable). In general, DOM methods return specific error values in ordinary processing situation, such as out-of-bound errors when usingNodeList.Implementations may raise other exceptions under other circumstances. For example, implementations may raise an implementation-dependent exception if a
nullargument is passed.Some languages and object systems do not support the concept of exceptions. For such systems, error conditions may be indicated using native error reporting mechanisms. For some bindings, for example, methods may return error codes similar to those listed in the corresponding method descriptions. Notes: *****************************************************************/
Method: DOMException::getMessage
//========================================================================= // Method: getMessage // Desc: Return the text message associated with the exception, if any. // This may return null if no message was associated with the // exception. // // Notes: This is an extension to DOM Level 1. //========================================================================= C++ Signature const unicode * DOMException::getMessage( );Method: DOMException::getCode
//========================================================================= // Method: getCode // Desc: Get the DOM-defined exception code associated with this // exception. // // Notes: //========================================================================= C++ Signature int DOMException::getCode( );Method: DOMException::destroy
//========================================================================= // Method: destroy // Desc: Delete this exception. // // Notes: C/C++ extension to DOM level 1 //========================================================================= C++ Signature void DOMException::destroy( );