This section describes the methods and parameters that you can use in your Lua post-processing scripts.
Method | Description |
---|---|
addComponent |
Adds a new component to the match. |
getComponent |
Returns a specific component. |
getComponentCount |
Returns the total number of components in a match. |
getEntityName |
Returns the name of an entity in a match. |
getMatchedText |
Returns the input text for a match. |
getName |
Returns the name of a component. |
getOffset |
Returns the position of a match (in bytes). |
getOffsetLength |
Returns the position of a match (in characters). |
getOutputText |
Returns the output text for a match. |
getScore |
Returns the score of a match. |
getText |
Returns the text that is matched by a component. |
setEntityName |
Edits an entity name in a match. |
setMatchedText |
Edits the input text for match. |
setName |
Edits the name of a component. |
setOffset |
Edits the position of a match (in bytes). |
setOffsetLength |
Edits the position of a match (in bytes). |
setOutputText |
Assigns a new value to the output text for a match. |
setScore |
Edits the score of a match. |
setText |
Edits the text that is matched by a component. |
|