# setPrompts

The `setPrompts` method sets a list of `LuaUserPrompt` objects to return in the current conversation task after the script is complete.

You create a `LuaUserPrompt` object by using the LuaUserPrompt:new constructor.

## Syntax

    setPrompts( prompts )

## Arguments

Argument | Description
--- | ---
`prompts` | (LuaUserPrompt) A table of `LuaUserPrompt` objects to set as the response to the current conversation task.

## Example

    function choose_cake(taskUtils)
       local prompt1 = taskUtils:getPrompts()[1]
       local prompt2 = LuaUserPrompt:new("The following cakes are available:",
          {"Victoria Sponge", "Black Forest Gateau", "Profiteroles"}
       )
       taskUtils:setPrompts(
          {prompt1, prompt2}
       )
    end

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