Octane Connector 24.2

# assign

The `assign` method adds an attribute (a name/value pair) to the object.

## Syntax

    assign (name, value)

## Arguments

Argument | Description
--- | ---
`name` | (string) The name of the attribute to add.
`value` | (lua_json_type) The value of the attribute to add. This can be a Boolean, float, integer, string, LuaJsonArray, LuaJsonObject, LuaJsonValue, or nil.

## Example

    local myJsonObject = LuaJsonObject:new( { name1="value1" , name2="value2" } )
    myJsonObject:assign("name3", "value3")
    myJsonObject:assign("name4", LuaJsonArray:new("value4a","value4b") )

Copyright 2024 Open Text
Version 24.2 | Last updated March 2024

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Product: IDOL Octane Connector 24.2

Topic Title: assign