Object COBOL Character Tools
Table of Contents
Index
Chapter 4: Animator
4.1 Overview
4.1.1 Executing the Program
4.1.2 Querying, Monitoring and Changing Data Items
4.1.3 Logic Testing
4.1.4 Cooperative Animation
4.1.5 The On-line Reference
4.2 Operation
4.2.1 Preparing for Animation
4.2.1.1 Preparing for Animation on the 16-bit COBOL System
4.2.1.2 Preparing for Animation on 32-bit COBOL Systems for Windows NT or OS/2 V2
4.2.1.3 Preparing for Animation on UNIX
4.2.2 Invoking Animator
4.2.3 Cooperative and Cross-session Animation (16-bit)
4.2.3.1 Starting Cooperative Animation
4.2.3.2 Starting Cross-session Animation
4.2.4 Cross-session Animation (32-bit)
4.2.4.1 Starting Cross-session Animation
4.2.5 Cross-session and Intra-session Animation (UNIX)
4.2.5.1 Starting Cross-session Animation
4.2.5.2 Starting Intra-session Animation
4.2.5.3 Error Messages
4.2.6 Copyfile and Information File Location
4.2.7 Screen Description and Operation
4.2.7.1 The Information Line
4.2.7.2 Moving the Cursor and Text During Animation
4.2.7.3 Entering Text on Menus
4.2.7.4 Using the Animator Windows
4.2.7.4.1 Viewing Data
4.2.7.4.2 Creating and Adjusting Windows
4.2.7.4.3 Key Functions for Updating Queried Data Items
4.3 Specifying Animator Directives
4.4 Menus
4.4.1 Alter-window Menu
4.4.2 Alternate Menu
4.4.3 Animator Main Menu
4.4.4 Breakpoints Menu
4.4.5 Control Menu
4.4.6 Environment Menu
4.4.7 Go Menu
4.4.8 Locate-declaration Menu
4.4.9 Perform-level Menu
4.4.10 Query Menu
4.4.10.1 Query Data-name Menu
4.4.11 Reset-execution Menu
4.4.12 Text Menu
4.5 Functions
4.5.1 Function Access
4.5.2 Function Descriptions
4.6 Error Messages
4.6.1 Communication Errors
4.7 Animating Generated Code
4.7.1 Overview
4.7.2 Operation
4.7.2.1 Preparing to Animate Generated Code
4.7.3 Starting Animator to Debug Generated Code
4.7.3.1 Animating .gnt Code Modules
4.7.3.2 Animating Object Code Modules
4.7.4 Error Messages
4.7.5 Restrictions on SCO OpenServer: