Just-in-time Debugging

Just-in-time debugging enables you to start Character Animator and debug a running program if it terminates with a run-time error. This enables you to see what was happening when the program failed.

To start just-in-time debugging you need to add the run-time tunable debug_on_error to the configuration file. To specify which debugger to start, add the run-time tunable debugger_command to the configuration file.