dom.h

This HTML document was auto-generated from dom.h

Interface: Node

/*****************************************************************
Interface: Node
Desc:
From the DOM spec:
The Node interface is the primary datatype for the entire 
Document Object Model. It represents a single node in the document tree. 
While all objects implementing the Node interface expose 
methods for dealing with children, not all objects implementing the 
Node interface may have children. For example, 
Text nodes may not have children, and adding children to such 
nodes results in a DOMException being raised.  

The attributes nodeName, nodeValue and attributes are included as a mechanism to get at node information without casting down to the specific derived interface. In cases where there is no obvious mapping of these attributes for a specific nodeType (e.g., nodeValue for an Element or attributes for a Comment), this returns null. Note that the specialized interfaces may contain additional and more convenient mechanisms to get and set the relevant information. Notes: This C/C++ binding adds the following methods to the DOM level 1 specified methods: void enableExceptions(int enable); DOMException * getLastError(); void destroy(); *****************************************************************/

Method: Node::getNodeName

//=========================================================================
// Method:	getNodeName
// Desc:	Return the name of this node.
// 
// Notes:	Not all node types have a name
//=========================================================================

C++ Signature

const unicode *
Node::getNodeName(
);


Method: Node::getNodeValue

//=========================================================================
// Method:	getNodeValue
// Desc:	Return the value of this node
// 
// Notes:
//=========================================================================

C++ Signature

const unicode *
Node::getNodeValue(
);


Method: Node::setNodeValue

//=========================================================================
// Method:	setNodeValue
// Desc:	Set the value of this node.
// 
//			DOMException returned or thrown:
//				NO_MODIFICATION_ALLOWED_ERR if Node is read only
// Notes:	Will return an error if the node is readonly
//=========================================================================

C++ Signature

DOMException *
Node::setNodeValue(
	const unicode * value                           
);


Method: Node::getNodeType

//=========================================================================
// Method:	getNodeType
// Desc:	Return the type of this node, see enum NodeType.
// 
// Notes:
//=========================================================================

C++ Signature

short
Node::getNodeType(
);


Method: Node::getParentNode

//=========================================================================
// Method:	getParentNode
// Desc:	Return the parent of this node. All nodes, except Document,
//			DocumentFragment, and Attr may have a parent. However, if a 
//			node has been created but not yet added to the tree this is
//			null.
// 
// Notes:
//=========================================================================

C++ Signature

Node *
Node::getParentNode(
);


Method: Node::getChildNodes

//=========================================================================
// Method:	getChildNodes
// Desc:	Return a NodeList with the children of this node. If the node
//			has no children this return an empty NodeList.
// 
// Notes:	The returned NodeList must be deleted when it is no longer needed.
//			This must be done by calling the NodeList::destroy() method.
//
//			If this Node is deleted before the NodeList is destroyed, the
//			NodeList becomes invalid and results are unpredictable.
//=========================================================================

C++ Signature

NodeList *
Node::getChildNodes(
);


Method: Node::getFirstChild

//=========================================================================
// Method:	getFirstChild
// Desc:	Return the first child of this node. If there is no such node
//			the return is null.
// 
// Notes:
//=========================================================================

C++ Signature

Node *
Node::getFirstChild(
);


Method: Node::getLastChild

//=========================================================================
// Method:	getLastChild
// Desc:	Return the last child of this node. If there is no such node
//			the return is null.
// 
// Notes:
//=========================================================================

C++ Signature

Node *
Node::getLastChild(
);


Method: Node::getPreviousSibling

//=========================================================================
// Method:	getPreviousSibling
// Desc:	Return the node immediately preceding this node. If there is no
//			such node the return is null.
// 
// Notes:
//=========================================================================

C++ Signature

Node *
Node::getPreviousSibling(
);


Method: Node::getNextSibling

//=========================================================================
// Method:	getNextSibling
// Desc:	Return the node immediately following this node. If there is no
//			such node the return is null.
// 
// Notes:
//=========================================================================

C++ Signature

Node *
Node::getNextSibling(
);


Method: Node::getAttributes

//=========================================================================
// Method:	getAttributes
// Desc:	Return a NamedNodeMap with a list of the attributes of this
//			node (if it is an Element), or null otherwise.
// 
// Notes:	Note that the returned NamedNodeMap belongs to this node. No
//			attempt must be made to delete it.
//=========================================================================

C++ Signature

NamedNodeMap *
Node::getAttributes(
);


Method: Node::getOwnerDocument

//=========================================================================
// Method:	getOwnerDocument
// Desc:	Return the Document object associated with this node. This is
//			also the Document object used to create new nodes. When this
//			node is a Document this returns null.
// 
// Notes:
//=========================================================================

C++ Signature

Document *
Node::getOwnerDocument(
);


Method: Node::insertBefore

//=========================================================================
// Method:	insertBefore
// Desc:	Inserts the node newChild before the existing child node 
//			refChild. If refChild is null, insert newChild at the end of
//			the list of children.
//
//			If newChild is a DocumentFragment object, all of its children
//			are inserted, in the same order, before refChild. if the 
//			newChild is already in the tree, it is first removed.
//
//			DOMException registered or thrown:
//				NO_MODIFICATION_ALLOWED_ERR if Node is read only
//				WRONG_DOCUMENT_ERR if this Node is of a type that does not
//				allow children of the newChild type, or if newChild is one
//				of this Node's ancestors
//				HIERARCHY_REQUEST_ERR if newChild is of a type that is not
//				allowed as a child of this Node.
//				NOT_FOUND_ERR if refChild is not a child of this Node
// 
// Notes:
//=========================================================================

C++ Signature

Node *
Node::insertBefore(
	Node * newChild,                                
	Node * refChild                                 
);


Method: Node::replaceChild

//=========================================================================
// Method:	replaceChild
// Desc:	Replaces the child node oldChild with the newChild in the list
//			of children and returns the oldChild node. If the newChild is
//			already in the tree, it is first removed.
//
//			DOMException registered or thrown:
//				NO_MODIFICATION_ALLOWED_ERR if Node is read only
//				WRONG_DOCUMENT_ERR if this Node is of a type that does not
//				allow children of the newChild type, or if newChild is one
//				of this Node's ancestors
//				HIERARCHY_REQUEST_ERR if newChild is of a type that is not
//				allowed as a child of this Node.
//				NOT_FOUND_ERR if refChild is not a child of this Node
// 
// Notes:	C/C++ specific: The destroy() method must be called on the
//			returned node.
//=========================================================================

C++ Signature

Node *
Node::replaceChild(
	Node * newChild,                                
	Node * oldChild                                 
);


Method: Node::removeChild

//=========================================================================
// Method:	removeChild
// Desc::	Removes the child indicated by oldChild from the list of 
//			children and returns it.
//
//			DOMException registered or thrown:
//				NO_MODIFICATION_ALLOWED_ERR if Node is read only
//				NOT_FOUND_ERR if refChild is not a child of this Node
// 
// Notes:	C/C++ specific: The destroy() method must be called on the
//			returned node.
//=========================================================================

C++ Signature

Node *
Node::removeChild(
	Node * oldChild                                 
);


Method: Node::appendChild

//=========================================================================
// Method:	appendChild
// Desc:	Adds the node newChild to the end of the list of children of
//			this node. If newChild is already in the tree, it is first
//			removed.
//
//			DOMException registered or thrown:
//				NO_MODIFICATION_ALLOWED_ERR if Node is read only
//				WRONG_DOCUMENT_ERR if this Node is of a type that does not
//				allow children of the newChild type, or if newChild is one
//				of this Node's ancestors
//				HIERARCHY_REQUEST_ERR if newChild is of a type that is not
//				allowed as a child of this Node.
// 
// Notes:
//=========================================================================

C++ Signature

Node *
Node::appendChild(
	Node * newChild                                 
);


Method: Node::hasChildNodes

//=========================================================================
// Method:	hasChildNodes
// Desc:	This is a convenience method to allow easy determination of
//			whether a node has any children. Returns non-zero if this node
//			has children.
// 
// Notes:
//=========================================================================

C++ Signature

int
Node::hasChildNodes(
);


Method: Node::cloneNode

//=========================================================================
// Method:	cloneNode
// Desc:	Returns a duplicate of this node, i.e., serves as a generic
//			copy constructor for nodes. The duplicate node has no parent
//			(getParentNode() returns null).
//
//			Cloning an Element copies all attributes and their values,
//			including those generated by an XML processor to represent
//			defaulted attributes, but this method does not copy any text
//			it contains unless it is a deep clone, since the text is 
//			contained in a child Text node. Cloning any other type of node
//			simply returns a copy of this node.
// 
// Notes:
//=========================================================================

C++ Signature

Node *
Node::cloneNode(
	int deep                                        //if non-zero recursively clone the subtree under this node
);


Method: Node::getLastError

//=========================================================================
// Method:	getLastError
// Desc:	Return the DOMException generated by the last operation on this
//			node. If no exception was generated, return null.
// 
// Notes:	C Extension to DOM level 1
//			The DOMException returned by this method belongs to the Node.
//			No attempt should be made to delete it.
//=========================================================================

C++ Signature

DOMException *
Node::getLastError(
);


Method: Node::destroy

//=========================================================================
// Method:	destroy
// Desc:	Delete this node. If this node is currently in the tree, then
//			this is equivalent to calling removeChild() on this node's
//			parent then destroy() on this node. If this node is a Document
//			object then the entire tree is destroyed.
// 
// Notes:	C/C++ extension to DOM level 1
//=========================================================================

C++ Signature

void
Node::destroy(
);


Interface: Document

Inherits from Node
/*****************************************************************
Interface: Document
Desc:
From the DOM spec:
The Document interface represents the entire HTML or XML 
document. Conceptually, it is the root of the document tree, and provides 
the  primary access to the document's data.

Since elements, text nodes, comments, processing instructions, etc. cannot exist outside the context of a Document, the Document interface also contains the factory methods needed to create these objects. The Node objects created have a ownerDocument attribute which associates them with the Document within whose context they were created. Notes: *****************************************************************/

Method: Document::getDoctype

//=========================================================================
// Method:	getDoctype
// Desc:	Returns the DocumentType node associated with this document.
//			For documents without a Document Type Declaration this returns
//			null.
//
//			The DOM level does not support editing the Document Type
//			Declaration, therefore the DocumentType cannot be altered in
//			any way.
// 
// Notes:
//=========================================================================

C++ Signature

DocumentType *
Document::getDoctype(
);


Method: Document::getImplementation

//=========================================================================
// Method:	getImplementation
// Desc:	Return the DOMImplementation object that handles this document.
//			A DOM application may use objects from multiple implementations.
// 
// Notes:
//=========================================================================

C++ Signature

DOMImplementation *
Document::getImplementation(
);


Method: Document::getDocumentElement

//=========================================================================
// Method:	getDocumentElement
// Desc:	This is a convenience method that allows direct acess to the
//			child node that is the root element of the document. If there
//			is more than one element as a child of the Document object then
//			the first element child is returned. If there is no document
//			element, null is returned.
// 
// Notes:	
//=========================================================================

C++ Signature

Element *
Document::getDocumentElement(
);


Method: Document::createElement

//=========================================================================
// Method:	createElement
// Desc:	Creates an element of the type specified. Note that the 
//			instance returned implements the Element interface, so
//			attributes can be specified directly on the returned object.
//
//			DOMException registered or thrown:
//				INVALID_CHARACTER_ERROR: If tagName is invalid
// 
// Notes:	
//=========================================================================

C++ Signature

Element *
Document::createElement(
	const unicode * tagName                         
);


Method: Document::createDocumentFragment

//=========================================================================
// Method:	createDocumentFragment
// Desc:	Creates an empty DocumentFragment object.
// 
// Notes:	
//=========================================================================

C++ Signature

DocumentFragment *
Document::createDocumentFragment(
);


Method: Document::createTextNode

//=========================================================================
// Method:	createTextNode
// Desc:	Creates a Text node given the specified string.
// 
// Notes:	
//=========================================================================

C++ Signature

Text *
Document::createTextNode(
	const unicode * data,                           
	int offset,                                     
	int length                                      
);


Method: Document::createComment

//=========================================================================
// Method:	createComment
// Desc:	Creates a Comment node given the specified string.
// 
// Notes:	
//=========================================================================

C++ Signature

Comment *
Document::createComment(
	const unicode * data                            
);


Method: Document::createCDATASection

//=========================================================================
// Method:	createCDATASection
// Desc:	Creates a CDATASection node whose value is the specified string.
// 
// Notes:	
//=========================================================================

C++ Signature

CDATASection *
Document::createCDATASection(
	const unicode * data,                           
	int offset,                                     
	int length                                      
);


Method: Document::createProcessingInstruction

//=========================================================================
// Method:	createProcessingInstruction
// Desc:	Creates a ProcessingInstruction node given the specified
//			target and data strings.
//
//			DOMException registered or thrown:
//				INVALID_CHARACTER_ERROR: If target or data is invalid
// 
// Notes:	
//=========================================================================

C++ Signature

ProcessingInstruction *
Document::createProcessingInstruction(
	const unicode * target,                         
	const unicode * data                            
);


Method: Document::createAttribute

//=========================================================================
// Method:	createAttribute
// Desc:	Creates an Attr of the given name. Note that the Attr instance
//			can then be set on an Element using the setAttribute() method.
//
//			DOMException registered or thrown:
//				INVALID_CHARACTER_ERROR: If name is invalid
// 
// Notes:	
//=========================================================================

C++ Signature

Attr *
Document::createAttribute(
	const unicode * name                            
);


Method: Document::createEntityReference

//=========================================================================
// Method:	createEntityReference
// Desc:	Creates an EntityReference object.
//
//			DOMException registered or thrown:
//				INVALID_CHARACTER_ERROR: If name is invalid
// 
// Notes:	
//=========================================================================

C++ Signature

EntityReference *
Document::createEntityReference(
	const unicode * name                            
);


Method: Document::getElementsByTagName

//=========================================================================
// Method:	getElementsByTagName
// Desc:	Returns a NodeList of all the Elements with a given tag name
//			in the order in which they would be encountered in a preorder
//			traversal of the Document tree.
// 
// Notes:	The returned NodeList must be deleted when it is no longer needed.
//			This must be done by calling the NodeList::destroy() method.
//
//			If this Node is deleted before the NodeList is destroyed, the
//			NodeList becomes invalid and results are unpredictable.
//=========================================================================

C++ Signature

NodeList *
Document::getElementsByTagName(
	const unicode * tagName                         
);


Method: Document::enableExceptions

//=========================================================================
// Method:	enableExceptions
// Desc:	Enable the throwing of C++ exceptions for all nodes created
//			by this Document and for all nodes in this Document object's
//			tree.
// 
// Notes:	C++ Extension to DOM level 1
//			A C implementation of the DOM will not support this and will
//			always return 0, indicating exceptions are not supported.
//=========================================================================

C++ Signature

int
Node::enableExceptions(
	int enable                                      
);


Interface: DocumentFragment

Inherits from Node
/*****************************************************************
Interface: DocumentFragment
Desc:
From the DOM spec:
DocumentFragment is a "lightweight" or "minimal" 
Document object. It is very common to want to be able to 
extract a portion of a document's tree or to create a new fragment of a 
document. Imagine implementing a user command like cut or rearranging a 
document by moving fragments around. It is desirable to have an object 
which can hold such fragments and it is quite natural to use a Node for 
this purpose. While it is true that a Document object could 
fulfil this role,  a Document object can potentially be a 
heavyweight  object, depending on the underlying implementation. What is 
really needed for this is a very lightweight object.  
DocumentFragment is such an object.

Furthermore, various operations -- such as inserting nodes as children of another Node -- may take DocumentFragment objects as arguments; this results in all the child nodes of the DocumentFragment being moved to the child list of this node.

The children of a DocumentFragment node are zero or more nodes representing the tops of any sub-trees defining the structure of the document. DocumentFragment nodes do not need to be well-formed XML documents (although they do need to follow the rules imposed upon well-formed XML parsed entities, which can have multiple top nodes). For example, a DocumentFragment might have only one child and that child node could be a Text node. Such a structure model represents neither an HTML document nor a well-formed XML document.

When a DocumentFragment is inserted into a Document (or indeed any other Node that may take children) the children of the DocumentFragment and not the DocumentFragment itself are inserted into the Node. This makes the DocumentFragment very useful when the user wishes to create nodes that are siblings; the DocumentFragment acts as the parent of these nodes so that the user can use the standard methods from the Node interface, such as insertBefore() and appendChild(). Notes: *****************************************************************/

Interface: Element

Inherits from Node
/*****************************************************************
Interface: Element
Desc:
From the DOM spec:
By far the vast majority of objects (apart from text) that authors 
encounter when traversing a document are Element nodes.  
Assume the following XML document:<elementExample id="demo"> 
<subelement1/> 
<subelement2><subsubelement/></subelement2>
</elementExample>  

When represented using DOM, the top node is an Element node for "elementExample", which contains two child Element nodes, one for "subelement1" and one for "subelement2". "subelement1" contains no child nodes.

Elements may have attributes associated with them; since the Element interface inherits from Node, the generic Node interface method getAttributes may be used to retrieve the set of all attributes for an element. There are methods on the Element interface to retrieve either an Attr object by name or an attribute value by name. In XML, where an attribute value may contain entity references, an Attr object should be retrieved to examine the possibly fairly complex sub-tree representing the attribute value. On the other hand, in HTML, where all attributes have simple string values, methods to directly access an attribute value can safely be used as a convenience. Notes: *****************************************************************/

Method: Element::getTagName

//=========================================================================
// Method:	getTagName
// Desc:	Return the name of the element.
// 
// Notes:	
//=========================================================================

C++ Signature

const unicode *
Element::getTagName(
);


Method: Element::getAttribute

//=========================================================================
// Method:	getAttribute
// Desc:	Return an attribute value by name. If the element does not
//			have an attribute with the passed name null is returned.
// 
// Notes:	
//=========================================================================

C++ Signature

const unicode *
Element::getAttribute(
	const unicode * name                            //the name of the attribute
);


Method: Element::setAttribute

//=========================================================================
// Method:	setAttribute
// Desc:	Adds a new attribute. If an attribute with that name is already
//			present in the element, its value is changed to be that of the
//			value parameter. This value is a simple string. it is not parsed
//			as it is being set. So any markup (such as syntax to be 
//			recognized an an entity reference) is treated as literal text
//			and needs to be appropriately escaped by the implementation
//			when it is written out. In order to assign an attribute value
//			that contains entity references, the user must create an Attr
//			node plus any Text and EntityReference nodes, build the
//			appropriate sub tree, and use setAttributeNode() to assign it
//			as the value of an attribute.
//
//			DOMException returned or thrown:
//				NO_MODIFICATION_ALLOWED_ERR if Node is read only
//				INVALID_CHARACTER_ERR if name is invalid
// 
// Notes:	
//=========================================================================

C++ Signature

DOMException *
Element::setAttribute(
	const unicode * name,                           //the name of the attribute
	const unicode * value                           //the value of the attribute
);


Method: Element::removeAttribute

//=========================================================================
// Method:	removeAttribute
// Desc:	Removes an attribute by name. If the removed attribute has a
//			default value it is immediately replaced.
//
//			DOMException returned or thrown:
//				NO_MODIFICATION_ALLOWED_ERR if Node is read only
// 
// Notes:	
//=========================================================================

C++ Signature

DOMException *
Element::removeAttribute(
	const unicode * name                            //the name of the attribute
);


Method: Element::getAttributeNode

//=========================================================================
// Method:	getAttributeNode
// Desc:	Retrieves an Attr node by name. This returns null is there is
//			no attribute by the passed name.
// 
// Notes:	
//=========================================================================

C++ Signature

Attr *
Element::getAttributeNode(
	const unicode * name                            //the name of the attribute
);


Method: Element::setAttributeNode

//=========================================================================
// Method:	setAttributeNode
// Desc:	Adds a new attribute. If an attribute with that name is already
//			present in the element, it is replaced by the new one.
//
//			DOMException registered or thrown:
//				NO_MODIFICATION_ALLOWED_ERR if Node is read only
//				WRONG_DOCUMENT_ERR if this Node is of a type that does not
//				allow children of the newChild type, or if newChild is one
//				of this Node's ancestors
//				INUSE_ATTRIBUTE_ERR if newAttr is an Attr that already belongs
//				to another Element.
// 
// Notes:	If the new Attr replaces an existing Attr node the previously
//			existing Attr node is returned (and must be destroyed), otherwise
//			null is returned.
//=========================================================================

C++ Signature

Attr *
Element::setAttributeNode(
	Attr * newAttr                                  //the new Attr node
);


Method: Element::removeAttributeNode

//=========================================================================
// Method:	removeAttributeNode
// Desc:	Removes the specified attribute.
//
//			DOMException registered or thrown:
//				NO_MODIFICATION_ALLOWED_ERR if Node is read only
//				NOT_FOUND_ERR if oldAttr is not an attribute of this Node
// 
// Notes:	
//=========================================================================

C++ Signature

Attr *
Element::removeAttributeNode(
	Attr * oldAttr                                  //the Attr node to remove
);


Method: Element::getElementsByTagName

//=========================================================================
// Method:	getElementsByTagName
// Desc:	Returns a NodeList of all descendant elements with a given
//			tag name, in the order in which they would be encountered in a
//			preorder traversal of the Element tree.
// 
// Notes:	The special tag name value "*" matches all tags.
//			The returned NodeList must be deleted when it is no longer needed.
//			This must be done by calling the NodeList::destroy() method.
//
//			If this Node is deleted before the NodeList is destroyed, the
//			NodeList becomes invalid and results are unpredictable.
//=========================================================================

C++ Signature

NodeList *
Document::getElementsByTagName(
	const unicode * tagName                         //the name of the tag to match on.
);


Method: Element::normalize

//=========================================================================
// Method:	normalize
// Desc:	Puts all Text nodes in the full depth of the sub-tree underneath
//			this Element into a "normal" form where only markup (e.g., tags,
//			comments, processing instructions, CDATA sections, and entity
//			references separates Text nodes, i.e., there are no adjacent
//			Text nodes. This can be used to ensure that the DOM view of a
//			document is the same if it were saved and re-loaded, and is 
//			useful when operations (such as XPointer lookups) that depend on
//			a particular document tree structure are to be used.
// 
// Notes:	
//=========================================================================

C++ Signature

DOMException *
Element::normalize(
);


Interface: Attr

Inherits from Node
/*****************************************************************
Interface: Attr
Desc:
From the DOM spec:
The Attr interface represents an attribute in an 
Element object.Typically the allowable values for the 
attribute are defined in a documenttype definition.

Attr objects inherit the Node interface, but since they are not actually child nodes of the element they describe, the DOM does not consider them part of the document tree. Thus, the Node attributes parentNode, previousSibling, and nextSibling have a null value for Attr objects. The DOM takes the view that attributes are properties of elements rather than having a separate identity from the elements they are associated with; this should make it more efficient to implement such features as default attributes associated with all elements of a given type. Furthermore, Attr nodes may not be immediate children of a DocumentFragment. However, they can be associated with Element nodes contained within a DocumentFragment. In short, users and implementors of the DOM need to be aware that Attr nodes have some things in common with other objects inheriting the Node interface, but they also are quite distinct.

The attribute's effective value is determined as follows: if this attribute has been explicitly assigned any value, that value is the attribute's effective value; otherwise, if there is a declaration for this attribute, and that declaration includes a default value, then that default value is the attribute's effective value; otherwise, the attribute does not exist on this element in the structure model until it has been explicitly added. Note that the nodeValue attribute on the Attr instance can also be used to retrieve the string version of the attribute's value(s).

In XML, where the value of an attribute can contain entity references, the child nodes of the Attr node provide a representation in which entity references are not expanded. These child nodes may be either Text or EntityReference nodes. Because the attribute type may be unknown, there are no tokenized attribute values. Notes: *****************************************************************/

Method: Attr::getName

//=========================================================================
// Method:	getName
// Desc:	Returns the name of this attribute.
// 
// Notes:	
//=========================================================================

C++ Signature

const unicode *
Attr::getName(
);


Method: Attr::getSpecified

//=========================================================================
// Method:	getSpecified
// Desc:	If this attribute was explicitly given a value in the original
//			document this is TRUE; otherwise it is FALSE. Note that the
//			implementation is in charge of this attribute, not the user. If
//			the user changes the value of the attribute (even if it ends up
//			having the same value as the default value) then the specified
//			flag is automatically flipped to TRUE. To re-specify the 
//			attribute as the default value from the DTD, the user must delete
//			the attribute. The implementation will then make a new attribute
//			available with the specified flag set to false and the default
//			value (if one exists).
// 
// Notes:	
//=========================================================================

C++ Signature

int
Attr::getSpecified(
);


Method: Attr::getValue

//=========================================================================
// Method:	getValue
// Desc:	On retrieval, the value of the attribute is returned as a 
//			string. Character and general entity references are replaced
//			with their values.
// 
// Notes:	
//=========================================================================

C++ Signature

const unicode *
Attr::getValue(
);


Method: Attr::setValue

//=========================================================================
// Method:	setValue
// Desc:	On setting, this creates a Text node with the unparsed contents
//			of the string.
//
//			DOMException returned or thrown:
//				NO_MODIFICATION_ALLOWED_ERR if Node is read only
// 
// Notes:	
//=========================================================================

C++ Signature

DOMException *
Attr::setValue(
	const unicode * value                           //the new attribute value
);


Interface: CharacterData

Inherits from Node
/*****************************************************************
Interface: CharacterData
Desc:
From the DOM spec:
The CharacterData interface extends Node with a set  of 
attributes and methods for accessing character data in the DOM.  For 
clarity this set is defined here rather than on each object that uses 
these attributes and methods. No DOM objects correspond directly to 
CharacterData, though Text and others do inherit 
the interface from it. All offsets in this interface start 
from 0.
Notes: 
*****************************************************************/

Method: CharacterData::getData

//=========================================================================
// Method:	getData
// Desc:	Return the character data of the node that implements this
//			interface. The DOM implementation may not put arbitrary limits
//			on the amount of data that may be stored in a CharacterData
//			node. However, implementation limits may mean that the 
//			entirety of a node's data may not fit into a single string. In
//			such cases the user may call substringData to retrieve the data
//			in appropriately sized pieces.
// 
// Notes:	
//=========================================================================

C++ Signature

const unicode *
CharacterData::getData(
);


Method: CharacterData::setData

//=========================================================================
// Method:	setData
// Desc:	Set the character data of the node that implements this interface.
//
//			DOMException returned or thrown:
//				NO_MODIFICATION_ALLOWED_ERR if Node is read only
// 
// Notes:	
//=========================================================================

C++ Signature

DOMException *
CharacterData::setData(
	const unicode * data                            //The character data for this node
);


Method: CharacterData::getLength

//=========================================================================
// Method:	getLength
// Desc:	The number of characters that are available through getData()
//			and the substringData() method below. This may have the value
//			zero, i.e., CharacterData nodes may be empty
// 
// Notes:	
//=========================================================================

C++ Signature

int
CharacterData::getLength(
);


Method: CharacterData::substringData

//=========================================================================
// Method:	substringData
// Desc:	Extracts a range of data from the node.
//
//			DOMException registered or thrown:
//				INDEX_SIZE_ERR if the specified offset is negative or greater 
//				than the number of characters in data, or if the 
//				specified count is negative.
// 
// Notes:	
//=========================================================================

C++ Signature

const unicode *
CharacterData::substringData(
	int offset,                                     //Start offset of substring to extract
	int count                                       //The number of characters to extract
);


Method: CharacterData::appendData

//=========================================================================
// Method:	appendData
// Desc:	Append the string to the end of the character data of the node.
//
//			DOMException returned or thrown:
//				NO_MODIFICATION_ALLOWED_ERR if Node is read only
// 
// Notes:	
//=========================================================================

C++ Signature

DOMException *
CharacterData::appendData(
	const unicode * arg                             //The string to append
);


Method: CharacterData::insertData

//=========================================================================
// Method:	insertData
// Desc:	Insert a string at the specified character offset.
//
//			DOMException returned or thrown:
//				NO_MODIFICATION_ALLOWED_ERR if Node is read only
//				INDEX_SIZE_ERR if the specified offset is negative or greater 
//				than the number of characters in data
// 
// Notes:	
//=========================================================================

C++ Signature

DOMException *
CharacterData::insertData(
	int offset,                                     //The character offset at which to insert
	const unicode * arg                             //The string to insert
);


Method: CharacterData::deleteData

//=========================================================================
// Method:	deleteData
// Desc:	Remove a range of characters from the node.
//
//			DOMException returned or thrown:
//				NO_MODIFICATION_ALLOWED_ERR if Node is read only
//				INDEX_SIZE_ERR if the specified offset is negative or greater 
//				than the number of characters in data, or if the 
//				specified count is negative.
// 
// Notes:	
//=========================================================================

C++ Signature

DOMException *
CharacterData::deleteData(
	int offset,                                     //The offset from which to remove characters
	int count                                       //The number of characters to delete.
);


Method: CharacterData::replaceData

//=========================================================================
// Method:	replaceData
// Desc:	Replace the characters starting at the specified character
//			offset within the specified string.
//
//			DOMException returned or thrown:
//				NO_MODIFICATION_ALLOWED_ERR if Node is read only
//				INDEX_SIZE_ERR if the specified offset is negative or greater 
//				than the number of characters in data, or if the 
//				specified count is negative.
// 
// Notes:	
//=========================================================================

C++ Signature

DOMException *
CharacterData::replaceData(
	int offset,                                     //The offset from which to start replacing
	int count,                                      //The number of characters to replace
	const unicode * arg                             //The string with which the range must be replaced
);


Interface: Text

Inherits from CharacterData
/*****************************************************************
Interface: Text
Desc:
From the DOM spec:
The Text interface represents the textual content (termed 
character  data in XML) of an Element or Attr.  
If there is no markup inside an element's content, the text is contained 
in a single object implementing the Text interface that is 
the only child of the element. If there is markup, it is parsed into a 
list of elements and Text nodes that form the list of 
children of the element.

When a document is first made available via the DOM, there is only one Text node for each block of text. Users may create adjacent Text nodes that represent the contents of a given element without any intervening markup, but should be aware that there is no way to represent the separations between these nodes in XML or HTML, so they will not (in general) persist between DOM editing sessions. The normalize() method on Element merges any such adjacent Text objects into a single node for each block of text; this is recommended before employing operations that depend on a particular document structure, such as navigation with XPointers. Notes: *****************************************************************/

Method: Text::splitText

//=========================================================================
// Method:	splitText
// Desc:	Breaks this Text node into two Text nodes at the specified
//			offset, keeping both in the tree as siblings. This node then
//			only contains all the content up to the offset point. And a new
//			Text node, which is inserted as the next sibling of this node,
//			contains all the content at and after the offset point.
//
//			DOMException registered or thrown:
//				NO_MODIFICATION_ALLOWED_ERR if Node is read only
//				INDEX_SIZE_ERR if the specified offset is negative or greater 
//				than the number of characters in data
//
// Notes:	
//=========================================================================

C++ Signature

Text *
Text::splitText(
	int offset                                      //The offset at which to split, starting from 0
);


Interface: CDATASection

Inherits from Text
/*****************************************************************
Interface: CDATASection
Desc:
From the DOM spec:
CDATA sections are used to escape blocks of text containing  characters 
that would otherwise be regarded as markup. The only  delimiter that is 
recognized in a CDATA section is the "]]>" string  that ends the CDATA 
section. CDATA sections can not be  nested. The primary purpose is for 
including material such as XML fragments, without needing to escape all 
the delimiters.

The DOMString attribute of the Text node holds the text that is contained by the CDATA section. Note that this may contain characters that need to be escaped outside of CDATA sections and that, depending on the character encoding ("charset") chosen for serialization, it may be impossible to write out some characters as part of a CDATA section.

The CDATASection interface inherits the CharacterData interface through the Text interface. Adjacent CDATASections nodes are not merged by use of the Element.normalize() method. Notes: *****************************************************************/

Interface: Comment

Inherits from CharacterData
/*****************************************************************
Interface: Comment
Desc:
From the DOM spec:
This represents the content of a comment, i.e., all the characters between 
the starting '<!--' and ending '-->'. Note 
that this is the definition of a comment in XML, and, in practice, HTML, 
although some HTML tools may implement the full SGML comment structure.
Notes: 
*****************************************************************/

Interface: ProcessingInstruction

Inherits from Node
/*****************************************************************
Interface: ProcessingInstruction
Desc:
From the DOM spec:
The ProcessingInstruction interface represents a  "processing 
instruction", used in XML as a way to keep processor-specific information 
in the text of the document.
Notes: 
*****************************************************************/

Method: ProcessingInstruction::getTarget

//=========================================================================
// Method:	getTarget
// Desc:	Return the target of this ProcessingInstruction node. XML
//			defines this as being the first token following the markup
//			that begins the processing instruction.
// 
// Notes:	
//=========================================================================

C++ Signature

const unicode *
ProcessingInstruction::getTarget(
);


Method: ProcessingInstruction::getData

//=========================================================================
// Method:	getData
// Desc:	Return the content of this ProcessingInstruction node. This is
//			from the first non white space character after the target to
//			the character immediately preceding the ?>.
// 
// Notes:	
//=========================================================================

C++ Signature

const unicode *
ProcessingInstruction::getData(
);


Method: ProcessingInstruction::setData

//=========================================================================
// Method:	setData
// Desc:	Set the content of this ProcessingInstruction node. This is
//			from the first non white space character after the target to
//			the character immediately preceding the ?>.
//
//			DOMException returned or thrown:
//				NO_MODIFICATION_ALLOWED_ERR if Node is read only
// 
// Notes:	
//=========================================================================

C++ Signature

DOMException *
ProcessingInstruction::setData(
	const unicode * data                            
);


Interface: DocumentType

Inherits from Node
/*****************************************************************
Interface: DocumentType
Desc:
From the DOM spec:
Each Document has a doctype attribute whose value 
is either null or a DocumentType object. The 
DocumentType interface in the DOM Level 1 Core provides an 
interface to the list of entities that are defined for the document, and 
little else because the effect of namespaces and the various XML scheme 
efforts on DTD representation are not clearly understood as of this 
writing.

The DOM Level 1 doesn't support editing DocumentType nodes. Notes: *****************************************************************/

Method: DocumentType::getName

//=========================================================================
// Method:	getName
// Desc:	The name of the DTD; i.e., the name immediately following the
//			DOCTYPE keyword.
// 
// Notes:	
//=========================================================================

C++ Signature

const unicode *
DocumentType::getName(
);


Method: DocumentType::getEntities

//=========================================================================
// Method:	getEntities
// Desc:	Return a NamedNodeMap containing the general entities, both
//			external and internal, declared in the DTD. Duplicates are
//			discarded. Every Node in this map also implements the Entity
//			interface.
// 
// Notes:	Note that the returned NamedNodeMap belongs to this node. No
//			attempt must be made to delete it.
//=========================================================================

C++ Signature

NamedNodeMap *
DocumentType::getEntities(
);


Method: DocumentType::getNotations

//=========================================================================
// Method:	getNotations
// Desc:	Return a NamedNodeMap containing the notations declared in the
//			DTD. Duplicates are discarded. Every Node in this map also 
//			implements the Notation interface.
// 
// Notes:	Note that the returned NamedNodeMap belongs to this node. No
//			attempt must be made to delete it.
//=========================================================================

C++ Signature

NamedNodeMap *
DocumentType::getNotations(
);


Interface: DOMImplementation

/*****************************************************************
Interface: DOMImplementation
Desc:
From the DOM spec:
The DOMImplementation interface provides a number of methods 
for performing operations that are independent of any particular instance 
of the document object model. 

The DOM Level 1 does not specify a way of creating a document instance, and hence document creation is an operation specific to an implementation. Future Levels of the DOM specification are expected to provide methods for creating documents directly. Notes: *****************************************************************/

Method: DOMImplementation::hasFeature

//=========================================================================
// Method:	hasFeature
// Desc:	Test if the DOM implementation implements a specific feature.
// 
// Notes:	In Level 1, the legal value for feature are "HTML" and "XML"
//			(case insensitive). In Level 1 this is the string "1.0". If the
//			version is not specified, supporting any version of the feature
//			will cause the method to return non-zero (TRUE).
//=========================================================================

C++ Signature

int
DOMImplementation::hasFeature(
	const unicode * feature,                        //The package name of the feature to test
	const unicode * version                         //The version number of the package name to test
);


Interface: Entity

Inherits from Node
/*****************************************************************
Interface: Entity
Desc:
From the DOM spec:
This interface represents an entity, either parsed or unparsed, in an XML 
document. Note that this models the entity itself not the entity 
declaration. Entity declaration modeling has been left for a 
later Level of the DOM specification.

The nodeName attribute that is inherited from Node contains the name of the entity.

An XML processor may choose to completely expand entities before the structure model is passed to the DOM; in this case there will be no EntityReference nodes in the document tree.

XML does not mandate that a non-validating XML processor read and process entity declarations made in the external subset or declared in external parameter entities. This means that parsed entities declared in the external subset need not be expanded by some classes of applications, and that the replacement value of the entity may not be available. When the replacement value is available, the corresponding Entity node's child list represents the structure of that replacement text. Otherwise, the child list is empty.

The resolution of the children of the Entity (the replacement value) may be lazily evaluated; actions by the user (such as calling the childNodes method on the Entity Node) are assumed to trigger the evaluation.

The DOM Level 1 does not support editing Entity nodes; if a user wants to make changes to the contents of an Entity, every related EntityReference node has to be replaced in the structure model by a clone of the Entity's contents, and then the desired changes must be made to each of those clones instead. All the descendants of an Entity node are readonly.

An Entity node does not have any parent. Notes: *****************************************************************/

Method: Entity::getPublicId

//=========================================================================
// Method:	getPublicId
// Desc:	Return the public identifier associated with the entity, if
//			specified. If the public identifier was not specified, this is 
//			null.
// 
// Notes:	
//=========================================================================

C++ Signature

const unicode *
Entity::getPublicId(
);


Method: Entity::getSystemId

//=========================================================================
// Method:	getSystemId
// Desc:	Return the system identifier associated with the entity, if
//			specified. If the system identifier was not specified, this is 
//			null.
// 
// Notes:	
//=========================================================================

C++ Signature

const unicode *
Entity::getSystemId(
);


Method: Entity::getNotationName

//=========================================================================
// Method:	getNotationName
// Desc:	For unparsed entities, the name of the notation for the entity.
//			For parsed entities, this is null.
// 
// Notes:	
//=========================================================================

C++ Signature

const unicode *
Entity::getNotationName(
);


Interface: EntityReference

Inherits from Node
/*****************************************************************
Interface: EntityReference
Desc:
From the DOM spec:
EntityReference objects may be inserted into the structure 
model when an entity reference is in the source document, or when the user 
wishes to insert an entity reference. Note that  character references and 
references to predefined entities are considered to be expanded by the 
HTML or XML processor so that characters are represented by their Unicode 
equivalent rather than by an entity reference. Moreover, the XML  
processor may completely expand references to entities while building the 
structure model, instead of providing EntityReference 
objects. If it does provide such objects, then for a given 
EntityReference node, it may be that there is no 
Entity node representing the referenced entity; but if such 
an Entity exists, then the child list of the 
EntityReference node is the same as that of the 
Entity node. As with the Entity node, all 
descendants of the EntityReference are readonly.

The resolution of the children of the EntityReference (the replacement value of the referenced Entity) may be lazily evaluated; actions by the user (such as calling the childNodes method on the EntityReference node) are assumed to trigger the evaluation. Notes: *****************************************************************/

Interface: Notation

Inherits from Node
/*****************************************************************
Interface: Notation
Desc:
From the DOM spec:
This interface represents a notation declared in the DTD. A notation either 
declares, by name, the format of an unparsed entity (see section 4.7 of 
the XML 1.0 specification), or is used for formal declaration of 
Processing Instruction targets (see section 2.6 of the XML 1.0 
specification). The nodeName attribute inherited from 
Node is set to the declared name of the notation.

The DOM Level 1 does not support editing Notation nodes; they are therefore readonly.

A Notation node does not have any parent. Notes: *****************************************************************/

Method: Notation::getPublicId

//=========================================================================
// Method:	getPublicId
// Desc:	The public identifier of this notation. If the public identifier
//			was not specified, this is null.
// 
// Notes:	
//=========================================================================

C++ Signature

const unicode *
Entity::getPublicId(
);


Method: Notation::getSystemId

//=========================================================================
// Method:	getSystemId
// Desc:	The system identifier of this notation. If the system identifier
//			was not specified, this is null.
// 
// Notes:	
//=========================================================================

C++ Signature

const unicode *
Entity::getSystemId(
);


Interface: NamedNodeMap

/*****************************************************************
Interface: NamedNodeMap
Desc:
From the DOM spec:
Objects implementing the NamedNodeMap interface are used to 
represent collections of nodes that can be accessed by name. Note that 
NamedNodeMap does not inherit from NodeList; 
NamedNodeMaps are not maintained in any particular order. 
Objects contained in an object implementing NamedNodeMap may 
also be accessed by an ordinal index, but this is simply to allow 
convenient enumeration of the contents of a NamedNodeMap, and 
does not imply that the DOM specifies an order to these Nodes. 
Notes: 
*****************************************************************/

Method: NamedNodeMap::getNamedItem

//=========================================================================
// Method:	getNamedItem
// Desc:	Retrieves a node specified by name.
// 
// Notes:	
//=========================================================================

C++ Signature

Node *
NamedNodeMap::getNamedItem(
	const unicode * name                            //Name of a node to retrieve
);


Method: NamedNodeMap::setNamedItem

//=========================================================================
// Method:	setNamedItem
// Desc:	Adds a node using its nodeName attribute.
//
//			DOMException registered or thrown:
//				NO_MODIFICATION_ALLOWED_ERR if NamedNodeMap is read only
//				WRONG_DOCUMENT_ERR if arg was created with a different
//				Document than the NamedNodeMap belongs to.
//				INUSE_ATTRIBUTE_ERR if arg is an Attr that already belongs
//				to another Element.
// 
// Notes:	As the node name attribute is used to derive the name which
//			the node must be stored under, multiple nodes of certain types
//			(those that have a "special" string value) cannot be stored as
//			the names would clash.
//=========================================================================

C++ Signature

Node *
NamedNodeMap::setNamedItem(
	Node * arg                                      //A node to store in the map
);


Method: NamedNodeMap::removedNamedItem

//=========================================================================
// Method:	removedNamedItem
// Desc:	Removes a node specified by name. If the removed node is an 
//			Attr with a default value it is immediately replaced.
//
//			DOMException registered or thrown:
//				NO_MODIFICATION_ALLOWED_ERR if NamedNodeMap is read only
//				NOT_FOUND_ERR if no Node with name is in map
// 
// Notes:	
//=========================================================================

C++ Signature

Node *
NamedNodeMap::removeNamedItem(
	const unicode * name                            
);


Method: NamedNodeMap::item

//=========================================================================
// Method:	item
// Desc:	Returns the "index"th item in the map. If the index is greater
//			than or equal to the number of nodes in the map, this returns
//			null.
// 
// Notes:	
//=========================================================================

C++ Signature

Node *
NamedNodeMap::item(
	int index                                       //Index into the map
);


Method: NamedNodeMap::getLength

//=========================================================================
// Method:	getLength
// Desc:	Then number of nodes in the map. The range of valid child node
//			indices is 0 to length-1, inclusive.
// 
// Notes:	
//=========================================================================

C++ Signature

int
NamedNodeMap::getLength(
);


Interface: NodeList

/*****************************************************************
Interface: NodeList
Desc:
From the DOM spec:
The NodeList interface provides the abstraction of an ordered 
collection of nodes, without defining or constraining how this collection 
is implemented.

The items in the NodeList are accessible via an integral index, starting from 0. Notes: Non-DOM method: destroy() *****************************************************************/

Method: NodeList::item

//=========================================================================
// Method:	item
// Desc:	Returns the "index"th item in the list. If the index is greater
//			than or equal to the number of nodes in the list, this returns
//			null.
// 
// Notes:	
//=========================================================================

C++ Signature

Node *
NodeList::item(
	int index                                       
);


Method: NodeList::getLength

//=========================================================================
// Method:	getLength
// Desc:	Then number of nodes in the list. The range of valid child node
//			indices is 0 to length-1, inclusive.
// 
// Notes:	
//=========================================================================

C++ Signature

int
NodeList::getLength(
);


Method: NodeList::destroy

//=========================================================================
// Method:	destroy
// Desc:	Delete this NodeList. This must be called when the NodeList
//			is no longer needed.
// 
// Notes:	C/C++ extension to DOM level 1
//=========================================================================

C++ Signature

void
Node::destroy(
);


Interface: DOMException

/*****************************************************************
Interface: DOMException
Desc:
From the DOM spec:
DOM operations only raise exceptions in "exceptional" circumstances, i.e., 
when an operation is impossible to perform (either for logical reasons, 
because data is lost, or  because the implementation has become unstable). 
In general, DOM methods return specific error values in ordinary 
processing situation, such as out-of-bound errors when using 
NodeList.  

Implementations may raise other exceptions under other circumstances. For example, implementations may raise an implementation-dependent exception if a null argument is passed.

Some languages and object systems do not support the concept of exceptions. For such systems, error conditions may be indicated using native error reporting mechanisms. For some bindings, for example, methods may return error codes similar to those listed in the corresponding method descriptions. Notes: *****************************************************************/

Method: DOMException::getMessage

//=========================================================================
// Method:	getMessage
// Desc:	Return the text message associated with the exception, if any.
//			This may return null if no message was associated with the
//			exception.
// 
// Notes:	This is an extension to DOM Level 1.
//=========================================================================

C++ Signature

const unicode *
DOMException::getMessage(
);


Method: DOMException::getCode

//=========================================================================
// Method:	getCode
// Desc:	Get the DOM-defined exception code associated with this
//			exception.
// 
// Notes:	
//=========================================================================

C++ Signature

int
DOMException::getCode(
);


Method: DOMException::destroy

//=========================================================================
// Method:	destroy
// Desc:	Delete this exception.
// 
// Notes:	C/C++ extension to DOM level 1
//=========================================================================

C++ Signature

void
DOMException::destroy(
);