Using the Character Animator Windows

Note: This topic applies to UNIX environments (remote development) only.

Character Animator places information in windows which you can manipulate.

You view your COBOL source code as a backdrop to the windowing system displaying the monitored data items. You can fill the screen as required with the contents of data items. The system is capable of covering the entire source code area with data windows. Simple keystrokes enable the monitored items to be hidden, reappearing automatically whenever they change in value.