Programmer's Guide to Creating User Interfaces
Table of Contents
Index
Chapter 11: Generic Display Attributes
11.1 Overview
11.1.1 How Attributes Define a Character's Appearance
11.1.2 The Need for Generic Attributes
11.1.3 How Generic Attributes Work
11.2 Library Routines for Handling Display Attributes
11.2.1 Parameter Listing
11.2.2 Requests for Information
11.2.3 Colormap Operations
11.2.4 Attribute Table Operations
11.3 A Simple Example of Application
11.4 Multiple Operations
11.5 Default Attribute Mappings and Compatibility
11.5.1 Character Attribute Codes
11.5.2 Displaying Characters and Attributes
11.5.3 The User Attribute
11.6 New Programs
11.6.1 New Program Not Using Generic Attributes
11.6.2 New Programs Using Generic Attributes
11.7 Generic Attribute Routines
11.7.1 Description of Routines