The following example shows how to use the Keyboard Configuration utility to alter the Animator key list. It describes the steps required to insert, delete and change key definitions. The example assumes that the file cobkeymp has not been previously created and hence the values shown by the Keyboard Configuration utility are the defaults.
The screen for Animator function key 1 appears.
The screen for function key 2 now shows.
The screen for Cursor Down now appears.
In order to demonstrate the changes you have just made using the Keyboard Configuration utility, it is necessary to invoke Animator.
After entering Animator, the Animator screen appears.
When you press:
|F1=Help||Nothing happens because the definition of Animator function key 1 was deleted.|
|<up-arrow>||Nothing happens because the definition of <up-arrow> was changed.|
|Ctrl+U||The cursor moves up one line. This is because Ctrl+U was mapped onto the function to move the cursor up one line.|
|<down-arrow>||This still moves the cursor down one line.|
|Ctrl+D||This also moves the cursor down one line because Ctrl+D was inserted as a new definition, and the old definition (<down-arrow>) was retained.|
The defaults can be recovered by either using the Keyboard Configuration utility and returning the key definitions to their old values, or by simply deleting cobkeymp.