Note: Any program that you attempt to debug must be compiled for debugging first, which results in an information file (.idy file) being present; see
Compiling for Animation.
You can debug a program directly from the command line by invoking Character Animator using one of the following methods:
- Debug in the same terminal window in which Character Animator was invoked.
- Debug in a different terminal window to the one in which Character Animator was invoked.
- Start Character Animator in sleep mode, so that is lies dormant, waiting for a process to attach to.
With each of these methods, you can specify directives, which affect the behavior of the Character Animator when it is running.